FABCLUB: Method High school extracurricular activities for early exposure in STEAM fields

Hoang Khang
King Mongkut’s University of Technology Thonburi (KMUTT) - Thailand

STEAM( Science, Technology, Engineering, Art and Math) education has become a trend due to the importance of bringing STEAM fields knowledge to middle school and high school students. But, for such an traditional education system in Vietnam countries, STEAM Education might be very hard for both students and teachers and it also takes time to gain some beneficial results from this form of education. FABLAB is a world wide network of makerspaces for makers gathering, collaborating or joining activities in STEAM fields. By using the model and methodology of FABLAB, FABCLUB consists a makerspace and a community of high school students and teachers who have interest in STEAM fields. By providing creative and specialized extracurricular activities, a well-equipped makerspace and a professional community, FABCLUB brings STEAM education closer to high school environment. The paper gives you details of the FABCLUB, including the model, methodology and processes of FABCLUB to develop high school extracurricular activities for early exposure in STEAM fields.This paper also reviews 2 creating years of WIMP, a STEAM club of High School for the Gifted (VNU-HCMC), following the idea of FABCLUB to develop activities and makers community the school.

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